Noah Garcia Caso

Technical Art for Games & Film — bridging the gap between artistic vision and technical constraints. I specialize in developing high-performance shaders, custom pipeline tools, and real-time optimization strategies to achieve high-end visual fidelity without compromising performance.

  • Pothunter - Marching Cubes Digging System

  • stylized crosshatching paired with colorful watercolor rendering

    Watercolor and Stylized Rendering R&D

  • 3D desert scene in Unity

    Monolith

  • Tree and bushed 3D models with custom shading

    Procedural Tree Generation & Stylized Shading

Services

Shader & Material Development

Service Icon: Shader and Material Development

Performance Optimization

Service Icon: Performance Optimization

Lighting & LookDev

Service Icon: Lighting & Scene Polish

Technical Art & Pipeline Support

Icon einer Hand, die ein Herz hält, auf schwarzem Hintergrund.

Client Reviews

“I cannot even begin to express how absolutely amazing the results look and how spot on noah's work matches my vision. noah, you are a gem!”
– Max Vollmer,   Freelance Game Developer
"We hired Noah to work on one technical challenge, that we couldn't figure out ourselves. Within just one week he delivered the entire gameplay feature in a highly polished state. We were truly amazed by how quick he figured this out and got it into a production-ready state."
– Jerome Rose, realtimecapsule
„During his time with the company, he has achieved the required quality and productivity as a freelancer. His responsibilities included the creation of game ready 3D assets; creating 3D concept art for our game pitch; and consultment regarding Unity implementation of assets and shaders created by Noah. Noah has maintained a good work relachionship with the company’s personnel and co-employees.“
– Thomas Veldhuis, Denda Games

Lets Connect!

Reach out to discuss technical bottlenecks, custom shader needs, or pipeline support. Provide a few details about your project, and I’ll get back to you within 24 hours.